
If we find that any skin does cross this line, know it was accidental and that we will adjust.” I hate to say I told you so, but, I told you so. While the characteristics of a weapon might change when customized by a skin (model, animation, visual effects, audio), these features are not intended to provide a positive or negative advantage to a player. When I reached out to Riot Games’ to ask what it thought on this topic, a spokesperson kindly shared that "even with all the different customizations we have within Valorant, we make sure all content – weapon skins especially – are designed not to interfere with gameplay. While weapons are loud and flashy, with fun inspection animations, the weapon itself is fundamentally the same for all players, no matter what it looks like. Any developer behind cosmetics at Riot Games will likely tell you that (I’m not sure if they could say the same for League of Legends, however). Now, what comes to mind when I mention pay-to-win games? And, what if I said Valorant was pay-to-win? Being pay-to-win would imply that players who purchase Valorant skins (the only item in-game that can have an ‘effect’ on actual gameplay aside from Agents themselves) are paying out of pocket for their fancy cosmetics so that they can secure more wins than their counterparts using standard weapons. The cosmetics in question: Valorant's RGX 2.0 Bundle. That’s how I ended up with an Origin operator skin that I hate – I can’t stop inspecting it for that satisfying spinning animation. Occasionally (roughly once every two months or so), Valorant also hosts the Night Market: an event that gives every player six random discounted skins to peruse. Instead, Valorant hosts a single storefront with a daily rotation of four random weapons skins unique to every player, and a fortnightly rotation of a new bundle of skins which is the same for every player. There’s pressure to buy, too, as you can’t scroll through every available skin and take your pick. There’s no marketplace like in CS:GO: if you purchase a skin, you’re stuck with it for life. Riot Games does this by rolling out weapon skins and a battle pass regularly. Valorant, as a free to play game, needs to monetise itself somehow. I’m tilted over the fact that I spent a heinous amount of money on the RGX 11z Pro skin for my vandal, only to find it to be more detrimental to my gameplay, rather than providing me with the ‘aim bot’ that many Valorant players claims these skins instil you with.

I’m not tilted because of my three competitive losses in a row. This can prove to be easy for some players, but for others, Valorant becomes an endless cycle of waking up with a winner's mentality and going to bed tilted. Here's our first impressions and general discussion of it!

A short while back, we saw Pearl added to the game as a new map.
